Do you have Creative Confidence?
Do you think that some people are just born more creative, or do you believe that we can learn to become more creative? In the newly released creativity and innovation-boosting book, Creative Confidence, authors David and Tom Kelley not only explain that creative super-powers lie within each of us, but they go on to share actionable tools for increasing our abilities to innovate.
Stanford University’s K-12 Lab Network recently invited me to lead a hands-on maker workshop as part of the Creative Confidence book launch party for IDEO founder, David Kelley. If you’re an educator who’s interested in Design Thinking, I promise that you’ll lose hours digging into the d. School’s K-12 Lab and the K-12 wiki.
For the hour that led up to the highly anticipated panel led by David Kelley, we set up a fun creativity-booster with Art Dice in a room just off the main stage.
If you’ve been following my blog for some time, you may recognize this game as Art Dice. If you’re new-ish to Tinkerlab, here’s the original post.
Art Dice is a fun prompt/tool/game for creating randomly generated art. Every flip of the dice becomes an opportunity to explore art vocabulary, drawing skills, color recognition, and shape identification. With a few changes, these dice could also used to chase away writer’s or artist’s block: Simply roll the dice and draw or write about what pops up. Combine a few dice together and rise to the challenge of combining disparate ideas into a cohesive whole.
Since I needed a few sets of dice, and didn’t have the time to paint six sets of wooden dice (as I did with our original sets), I made paper templates and printed the dice onto heavy card stock. You can download them for free here.
They’re bigger than our original dice, but the scale also makes them playful and visually arresting.
How to Play Art Dice: Round One
The rules: Roll one die. Interpret what you see with mark-making tool/s in two minutes.
We invited our players to roll the line die. The line die includes things like dots, straight lines, zig-zag lines, and a spiral.
With the die rolled, they chose a mark-making tool and had two minutes to interpret the line on their paper. One of the most outstanding parts of this exercise, from an observer’s point of view, is to see the variety of interpretations.
Art Dice: Round Two
The rules: Roll two dice. Interpret what you see with mark-making tool/s in two minutes.
For the next round, we rolled the line die and the shape die. Again, participants had two minutes to interpret these images in whatever way they desired.
Art Dice: Round Three
The rules: Roll four dice. Interpret what you see with mark-making tool/s in two minutes.
For the last round we invited the players to throw four dice: shape, line, color, and mood. The mood dice included words like curious, excited, and angry.
From the four tossed dice, players could choose two, three, or four of the dice to work with and create a final composition in two minutes. You can see the variety of interpretations of the prompt in this last photo.
What we learned
After this quick round of drawing, I asked everyone to share their thoughts on this experience. Here are some of the takeaways:
- Creative freedom to experiment: There was no wrong or right way to do this exercise, which offered many participants creative freedom to experiment.
- Work did not have to be perfect: The short drawing period (just two minutes) signaled to some participants that their work did not have to be perfect, and gave them leeway to experiment and not feel the need to get it “just right.”
- Good for team-building: A few participants suggested that this activity could be a powerful way to open up a team-building event.
- Prompts work differently for everyone: Some people felt more creative leeway when they only had one die to work with, while others preferred the challenge of working with multiple dice. This reminded me of how differently our brains work, and how prompts like this are not one-size-fits all.
Art Dice and Creative Confidence
In Creative Confidence, the authors write,
I would venture to say that creative prompts like Art Dice encourage mistake-making in a safe environment. The stakes are low, and mistakes hold the capacity to lead to new ideas.
When we talked about how Art Dice could be used as a team-building exercise, I kept thinking about how prompts like art dice have the capacity to break down cultural norms and allow us to experience our own unlimited potential.
One interpretation is not necessarily better than another, and one person’s unique interpretation can inspire another person’s way of thinking.
What do you think? Would you like to have a set of art dice to experiment with?
Print your own Art Dice
5 easy steps to set up a TinkerLab at home.